Saturday, 10 August 2013

Hour 7: Bruma Bound

I decide to head to Bruma, with a view to completing the next Recommendation for the Mage's Guild.  I'm eager to gain access to the Arcane Univerisity and completing all the Recommendations will give me a good excuse to revisit the Imperial City. It seems a long way on the map from Kingscrest Cavern to Bruma and I decide to walk there rather than fast-travel, in order to get a feel for the size of the world. It actually takes me the best part of an hour to walk there, because I stop to explore a few locations on the way.

Firstly I check out Lord Rugdumph's Estate. You can see the manor house in the last picture of the previous post. I break in and discover 'Lord' Rugdumph is a foul Orc. I wonder what his story is? He allows me to run around his house for a bit before threatening to call the guards, so I leave and plot my revenge for his insolence. I sneak into his 'servants quarters' and lie in wait for the hapless servants, meaning to murder them all. However, the servants never arrive. I figure Lord Rugdumph is a fake Lord or has fallen on hard times. Perhaps I'll come to his aid in the future.



For now, I set off again, and stop to explore Fort Horunn. It's infested with Imps, and my Cold Touch goes through them like a hot knife through butter. They don't stand a chance. I find another pair of Fortify Fatigue pants (!).

The abandoned forts in Oblivion really creep me out:



They're so bleak and murky, and with their low ceilings and filthy, rusty doors they feel very oppressive.



This idiot got eviscerated by Imps. What a loser he must have been! I'm glad he's dead.

Next I happen upon Red Ruby Cave. No Imps, just lots of wolves and rats. Makes a nice change from slaughtering Imps, and the wolves are actually quite a bit tougher. I use a combination of Cold Touch, blocking their attacks with my sheild, and summoning my trusty skeleton, to cut my way through them. When I summon the skeleton the wolves all go for him - must be after the bones, I guess. It's a nice touch (unlike my ice touch, which kills hell of rats and wolves). There's no boss or big treasure trove to be found, though, and I'm already getting a bit tired of the same old cave layouts (the final section always has that big hollowed-out out section in the middle, for example). The dungeon design is obviously something which is much better done in Skyrim.

My battling is rewarded with another level increase, bringing me to level 3. I finally reach Bruma, and its frosty battlements are a welcome sight after the seemingly endless mountain pathway which I traversed to reach it:



When I get there I head to the nearest inn - Olav's Tap & Tack - to sleep and level up. This jerk is in there when I arrive. He is rude to me from the get-go and threatens to turn me into ash. Then when I rent a room and go there to sleep, he's in my room, in sneak mode, and won't leave!



He boasts and makes some more threats, so I close the door and use my Cold Touch on him, hoping to kill him and thus 1) rid the world of this wretch, and 2) get invited to join the Dark Brotherhood, which many citizens and even guards have told me about. However, he screams and flees like a coward as soon as I cast the spell. He runs from the room but stays in the inn and then I can't go to sleep because 'you cannot rest with enemies nearby' - so I have to reload. Looks like my list of people to exact a bloody revenge upon is growing longer by the hour.

When I finally manage to sleep and level up, I put points in Willpower, Intelligence, and Strength (I don't want to neglect strength, as I do intend to use a sword). I wish I hadn't left my sword in that well, though, because so far no one I've killed has dropped a sword (it's always axes, maces, daggers, or giant hammers) and no shops I've been in have sold any swords. My next tasks will be to acquire a sword, and complete the Bruma Recommendation quest.

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