I head into and sell some items to Borba gra-Uzgash. She seems friendly enough until I turn to leave, then spits "stop talking!" after me. Well, okay then...?! With the bounty, and the gold from selling my wares, I have accumulated 372 gold. Woodley's still level 1, though, and I haven't done much fighting yet, so I figure it's time to go on an adventure. Coincidentally, Borba mentions Quickwater Cave, which lies to the north, as well as a couple of other places. Seems like as good as place to start as any! I head off, but not before being racially abused by a foul Orc, who calls me 'goldenrod'. Up yours, greenballs!
The cave is a walkover, mostly thanks to my newly-discovered repertoire of spells (I'm used to only knowing a couple when you start off, as is the case in Skyim). Cold Touch does tons of damage compared to the fireball spell, although it's nice to have a ranged attack as well. I can also summon a skeleton:
That could come in pretty handy. A cowardly bandit attacks me as I leave the cave, but I shoot him down with ease and take his mace. I then make the mistake of summoning a skeleton and idly attacking it. The beast turns on me in a rage and I'm forced to use my sheild to defend myself! It takes off half my health but fortunately disappears before doing any more damage. Actually that could be useful - I can probably train my skills by fighting against my own skeletons!
Next up, rickety mine, another place the shopkeeper told me about. It's only a minute's walk away. It's populated with bandits, but with my tactic of summoning the skeleton to occupy their attention while I rain frost and fire down upon their heads, they all fall to my savage onslaught, and I take this rather fetching hat from the bandit ringleader:
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