After speaking to some more folks, I see the striking-looking castle Mage wandering about, and she tells me of a coven of Azura-worshippers in the Jerall mountains. Perhaps it's time to leave Cheydinhal now in search of new adventures. The shrine isn't actually that far away in the grand scheme of things, but I decide a horse might be beneficial. I stop by the stables, but the horses cost 5000 gold! I can't afford that! I'll just have to steal one. I wait until nightfall, then hop on one and ride away. When I get to the shrine, however, it turns out I need glow dust in order to speak with Azura. Since I don't have that and have no idea where to find it, Azura will have to wait. To make matters worse, the blasted horse wanders off while I'm gabbing to the worshippers.
I scout the nearby area but it seems devoid of enemies. Eventually I stumble upon Torben and his campsite, confusingly called Aerin's Camp. He tells me about Ogres. That's more like it! Except I don't like the part about 'spells bouncing off them'.
Torben and I conversing. He isn't cruel to me like some others have been.
I wonder if the Ogres are in the nearby Kingscrest Cavern? I head inside. Sadly, it's just filled with more scrawny Imps, whom I terrorise with ease. My Cold Touch spell kills them with two hits. I find my way into the eerie-looking Kingscrest underground swamp/forest thing, which looks cool:
... but there are no great surprises there. I find two sets of Fortify Fatigue Pants, though, each of which is worth a pretty penny.
Outside the door to Kingscrest Cavern on a fine day. The great tower of the Imperial City is just about visible in the distance.
Exploring the cavern took quite a while, bringing me up to the seventh hour!
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