The route is impressively arduous and epic, and this quest probably takes me longer than any other one so far - a little over two hours, in fact. I begin by traversing the sewers before finding a hidden entrance to 'The Old Way', which leads to a huge Ayleid ruin teeming with undead. There are so many of them, including Wraiths which often Silence me or drain my Endurance so that I can't move, that I decide not to even fight any of them. Instead I make liberal use of my Turn Undead spell, and send them fleeing whenever they come near me.
I encounter a brand new type of enemy within these ruins - Nether Liches. One of them wields a lightning staff which frazzles me within seconds and forces me to reload a couple of times. My Turn Undead spell would not work on the Nether Liches. The dungeon crawl has a couple of puzzles and a lot of locked doors (maddeningly, I only had one lock pick, so I had to keep saving in front of every door in case I broke the lock pick. This added a lot of frustrating time to the mission). Finally, I shot a magical arrow at a... special magic thing? And it opened a magical door into the Imperial Palace...? But where would I end up?
Straight in the guard barracks! I managed to sneak through without waking any of them, and made it to the great library in the centre of the palace, staffed by blind monks like the ones I encountered in the Ancestor Moth temple.
Because they're blind, they don't realise I am not the guest they were expecting. They show me the Elder Scroll and I nab it. I think you are supposed to sneak away at this point, but I just make a run for it with the angry monks in hot pursuit. They are soon joined by hordes of Palace Guards and as I flee back into the sewers four Palace Guards actually follow me through. I manage to slay them all and make it out alive - just about.
Apparently the Boots of Spring Heel Jak are supposed to stop you from dying at one point when you fall from a great height during your escape (this destroys the boots) However I forgot to put them on and I didn't die, though it was close. This means I still have the boots, hooray!
I return to the Gray Fox and he uses the Elder Scroll to lift a curse placed on him by Nocturnal, which erased him from history. He returns to his wife, a Countess, and gives me his gray cowl, making me the de facto leader of the Thieves Guild, as when you wear the cowl it magically makes everyone think you are the Gray Fox. It's... it's a little confusing. But I have finally completed the Thieves Guild! This last quest was insane and awesome, and felt decidedly epic. Just the Fighters Guild left, but I don't think that's one for Woodley - maybe another character, another time. There's still some more I want to do in Oblivion now, though, including making a 100% Chameleon outfit, and exploring a bit more of the world. So it begins!
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