Thursday, 15 June 2017

Hour 64: Springing to Action

My next quest for the Gray Fox requires me to steal some ancient magic boots - the Boots of Spring Heel Jak, a deceased lord. I break into an old mansion and terrify the lord living there into letting me into the decrepit and haunted cellars beneath his house, which lead to a system of underground catacombs bristling with vampires, skeletons, and zombies. I battle my through them with relative ease and reach Jak's tomb, but he (and the boots) are not there. It turns out Jak is still alive - he is the current lord of the manor, who is a vampire, and was just biding his time before (a bit of a silly twist really. I think there are maybe a few too many of these 'twists' in Oblivion). I return to the mansion to confront him, and slay him with ease.

The boots boost my Acrobatics by 50. I also crafted a spell earlier in the game which boosts my Acrobatics by 80 for a few seconds. With the boots and this spell, my Acrobatics is pushed to over 200 in total, and I am able to perform huge leaps, even leaping onto the roofs of some smaller buildings.

I mess around with my new-found agility for a while before determining to head back to the Arcane University to see if I can make an even better spell.


Unfortunately it turns out that the spells I really want to make, such as a better Acrobatics boost, or a Chameleon spell, require higher skill in certain magical disciplines. And currently, my repertoire of three fire-based spells combined with drain life seem to be working a treat anyway (a ranged spell which causes a weakness to fire, a Ranged fire+drain life spell, and a Touch fire+drain life spell).

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